AI Insights · Timothy · April 2022
Top 5 Racing Games in Australia: Q1 2022 Performance
Discover the performance trends of the top 5 racing games in Australia during Q1 2022, including insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 racing games in Australia showed varying performance trends across downloads, revenue, and active users. Here's a detailed look at how each game fared.
Race Master 3D - Car Racing from SayGames LTD exhibited fluctuating weekly revenue, starting at around $677 at the end of December and peaking at approximately $1.1K in the first week of January. The game saw a steady decline in revenue throughout the quarter, ending at about $564 in the last week of March. Weekly downloads peaked at around 17K in the first week of January before gradually decreasing to about 8.6K by mid-March, with a slight uptick to 8.5K at the end of the quarter. Active users started strong at 42.6K in late December, peaking at 48.8K in early January, and then gradually tapered off to around 39K by the end of March.
Bridge Race by SUPERSONIC STUDIOS LTD saw a decline in weekly revenue from $398 at the end of December to around $76 in mid-February, with a modest recovery to $146 by the end of March. Weekly downloads began at approximately 19.3K in late December, experiencing a dip to around 5.4K by mid-February, and then recovering to 8.5K by the end of March. Active users followed a similar trend, starting at 58.2K in late December, dipping to 33.6K in mid-February, and recovering to 40.8K by the end of March.
aquapark.io from Voodoo had a relatively stable performance in weekly revenue, starting at $116 in late December and maintaining around $53 to $78 throughout the quarter. Downloads saw a peak of 16.9K in late December, followed by a decline to about 6.6K by the end of March. The game’s active users started strong at 82.8K in late December, dropped to around 44.4K by the end of March, showing a steady decline over the quarter.
Mario Kart Tour by Nintendo Co., Ltd. demonstrated consistent weekly revenue, starting at $12.6K in late December, with minor fluctuations ending at around $10.1K by the end of March. Downloads were fairly stable, beginning at 9.8K in late December and ending at approximately 4.7K in late March. Active users started at 81.8K in late December, experiencing a decline to around 58.2K by the end of March, with minor fluctuations throughout the quarter.
Muscle Race 3D from GOODROID, Inc. showed minimal revenue generation, with only a few weeks recording minor earnings. Weekly downloads began at around 4.7K in late December, peaking at 6.6K in early January, then fluctuating and ending at approximately 4.7K by the end of March. Active users started at 15K in late December, peaking at 19K in early January, and maintaining around 17.8K by the end of March.
These insights are based on data from Sensor Tower, providing a comprehensive view of the performance of top racing games in Australia for Q1 2022. For more detailed insights, visit Sensor Tower.